Top 5 Awful Ways Video Game Publishers Messed Over Consumers

People should not disregard the average gamer’s neurotic streak. They’re hapless and supportive addicts from the point of view of the developers. If they can think of a simpler description of how Fred Durst ended up in three different games with an unlockable protagonist, it would be great to hear about it. Such logic will also go a long way to clarifying the following, but here are the top 5 bad ways publishers of video games screwed people over:


  1. Bethesda’s Paid Mods Fiasco Used Modders as Free Labour

Bethesda Softworks’ introduced Steam’s “mini-DLC” shop for Skyrim in 2015, offering cosmetics and other in-game items. It didn’t last long for consumers to scoop up that Bethesda was making profit available for free elsewhere by reusing user-created mods, mainly made by unaccredited modders. It was refuted by Bethesda, claiming that it was not mods, but mini-DLC, and thus not the same thing (they were obviously the very same stuff). Gamers oblivious of free mods started to max out on credit cards without a purpose.

After four days, Steam scrapped the service and apologised with the incredibly stupid, but truthful explanation, “It’s obvious we didn’t realise precisely what we were doing.” A petition with 34,000 dissatisfied consumers in one day did not support it. Bethesda never pulled off this bad decision, counting the mess as a learning lesson. On second thought, the same errors were instantly replicated in their next session, ‘Fallout 4’. It was irreversible this time. When Bethesda depends on (unpaid) modders to patch their persistently bug-crippled titles, it stands out as all the shadiest.


  1. Bioware Ignored QA-Testing to Reduce Costs and Gave “Strokes” to Dozens of PlayStation Units

It is an exaggeration to say Electronic Art‘s ‘Anthem’ was a tragedy straight off of the starting block. Right when the starting gun went off, it was comparable of a runner spraying explosive diarrhoea. Terrible games are a dime and a dozen. The actual concern is that EA and developer ‘Bioware’ were informed of the hardware problem. Bioware brushed off quality assurance – a massively critical aspect of all video game production – out of time and without top-notch developers ready to travel to Edmonton, they pushed out the beta to consumers. It was almost like commanding an army of convicted prisoners by marching in a row to clear a minefield.


Fans reported severe crashes and difficulties with their PlayStations being rebooted, while other faults were much worse. Guides and suggestions on how to restore jacked-up consoles will end up being given by EA. By then, Anthem players had grown intimately familiar with the blue screen of death on PlayStation and unable to play the game.


  1. Nintendo Got Rich Operating A Multinational Price-Fixing Organization For A Decade At Your Cost

The modern day microtransactions that make people insane look truthful compared to the scam ‘Nintendo’ had going on back in the 1990s. They’ll definitely never again gaze at Nintendo in the same manner. Nintendo is a strongly “insular” enterprise, and that refers to its business strategy. Their games have been distributed for years to retailers in Europe with special instructions. What one individual in Germany or Holland charged for ‘Diddy Kong Racing’, it was not the same price as anyone in Britain. The obsession to Nintendo was incredibly distressing for Spaniards, who were expected to pay triple times the price for the very same thing. The only issue? The specific structure is unlawful, and mob-tactics, in nature.

In the mid-1990s, the European Commission found the Japanese corporation accused of jacking up costs and sued the ‘Super Mario’ producers for $147M for fraud. Keep in mind, this cannot be mistaken to their other price-fixing case, when the US Federal Trade Commission found the firm guilty of the same scandal in 1991, over in the United States.


  1. Dozens of Corporations “Accidently” Crawled In Spyware into Their Games

As if protection wasn’t complicated already, on behalf of advertising companies, now the items people use for are creeping on them. The latest privacy invaders? Video game publishers, with a specific innovative data-mining tool named ‘Red Shell’. What is that? It’s a nice question. In 2018, when it took the world by surprise, gamers did not know either. It was an unsafe programme, embedded in games that nobody has any experience of or had ever allowed their information to be gathered. Imagine someone’s blood being sucked by a tick. Now imagine that it was hidden and the whole digital footprint was tracked, and they have a clear idea of how Red Shell functions.

After the time of purchase, it was essentially publishers using anonymous spectators as a means of income. A decent chunk of the infringing firms promised to eradicate it after their titles were shown on a Reddit naughty list of games gathering info, wiping down Red Shell from their assets like a squashed bug sticking to their foot. How terrible was this spyware controversy? Nearly 50 games were terrible. Dishonest parties include some big-name IPs are not exclusive to: ‘Elder Scrolls’, ‘Civilization’ games, the ‘Warhammer’ series and ‘Dead by Daylight’. And those were all the ones who marked and humiliated gamers. There could be more that was never heard about yet.




  1. Lousy Developers Threatened Steam Users for Warning the Public That They Are Terrible

Gamers would think they are insensitive to backlash by assessing how video game companies continually neglect consumers. Except for one, that is. ‘Digital Homicide’ sued a hundred ‘Steam’ users in 2016 for badmouthing them online following a lot of community outrage, seeking $18M in damages.

The Steam gamers on the internet, members of a self-identified customer rights community, had the courage to ladle contempt at the chronically shoddy quality management of Digital Homicide. That wasn’t the first time their critics had sought to discredit them. Their first target was YouTube gaming channel ‘The Jimquisition, run by game reporter ‘Jim Sterling’, who did not hold back in the destruction of Digital Homicide’s ‘The Slaughtering Grounds’. He was issued with a $10M lawsuit, struck his channel with a fake copyright allegation, and restricted his overview to an error screen.

The case was a sparsely-veiled infringement suit joined by nonsense and tears of frustration. With accusations of stalking, collusion, and “tortious intrusion” proving too ridiculous for even the defendants to try to entertain, the suit was eventually dropped. Steam prohibited Digital Homicide, its list of stinkers being abolished once and for all, in aid of its consumers.

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